Helping People Design Video Games

Video games have become a huge business, bringing in billions of dollars each year. But it’s also an industry that’s really hard to break into. Even though there have been a number of very successful independent titles made on shoestring budgets that garnered massive audience appeal, there are still many, many more that never break out, even if they’re really well made.

This is where a Minnesota based nonprofit called Glitch comes in. Glitch is basically an arts charity, only instead of helping fund artists who paint or sculpt, they’re helping people get into the gaming industry.

Finding and making the kinds of connections that can land prospective game designers jobs in the industry can be difficult, but Glitch pairs young designers up with established professionals to mentor them. It helps young designers develop games that they can showcase and, ideally, use to get into the industry. So far they’ve helped designers from Minnesota, Wisconsin, Iowa, and the Dakotas in the six years that the organization has been around.

While helping people design games may not seem as important as, say, saving an endangered species or protecting civil rights, one could argue that it’s at least as important as funding a symphony. Perhaps even more so. 60% of Americans play video games and most of them are between the ages of 18 and 35.

But the most popular games tend to be the most available, and those tend to be the same tried and true game over and over. More and more people are branching out and looking for new and different gaming experiences, but those can be hard to find, especially when the big companies aren’t interested in anything that can’t rake in millions. But organizations like Glitch help bring in new, unique designers interested in making games that explore something other than the standard white male power fantasy, and getting more diverse games out there is certainly a good cause.